Tuesday, December 4, 2012

Individual Exam Questions


Objective Questions

1. As is discussed in Adrian Johns’ Piracy: Intellectual Property Wars from Gutenberg to Gates, Intellectual property presents many difficulties in the digital age because: (pick two)
a. The complexities of a single system make universal enforcement nearly impossible.
b. Digital Mediums are more prone to theft.
c. New forms of media are constantly developing.
d. Authors online cite less frequently and less comprehensively.
[See my blog post: To Change or Not to Change: Thoughts on Intellectual Property and Copyright ]

2. Online badges are an important example of _____________ as a means of motivating learning based upon the feedback mechanisms inherent to video games.

[See Prezi: “Mormon Badges”]

3. Because of what is described as the current “renaissance moment” due to digital culture, greater ____________ is achievable by each individual through new technologies and mediums?
a. Wealth
b. Social Change
c. Progress
d. Connections
[See my blog post: Accelerating Social Change through Digital Media]

Essay Questions

1. As is seen through numerous examples including badges and different online apps, gamification is an integral part of future educational models and learning as one of the most effective ways to motivate and reward individual learning within an increasingly digitally literate world.
[See my blog posts Authenticity and Badges, Making Gamification Sustainable.

2. The concept of multiple virtual identities, as described by Ellis Dyck, is instead of being harmful and destructive actually conducive to better efficiency and proficiency online. Although questions of responsibility will always exist online, the ability to work around strict concepts of identity through participating in various medium and contexts is ultimately more beneficial than it is negative.
[See Ellis's blog posts The Importance of being What? and Virtual Identities]

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