Although I couldn’t have succinctly
articulated three months ago what exactly gamification is, I have really come
to see that it is an essential tool for encouraging online learning (as well as
even learning in the classroom). Using the structures for rewarding and giving
feedback from video games such as points, leaderboards or even badges, which
have becoming so ingrained in youth culture due to the popularity of gaming,
just makes sense to me as a way to encourage fun and creative learning. I think
open badges are a fantastic example of this, but there are of course many
different others ways to reward learning in way that uses gamification.
But today I
stumbled upon this study by Gartner, an East Coast research firm, which
predicts that by 2014 80% of gamified apps will fail. Now this number is pretty
large, and at first glance this is pretty worrying. Gartner suggests in their
press release today that, “Poor game design is one of the key failings of many
gamified applications today.”
"The focus
is on the obvious game mechanics, such as points, badges and leader boards,
rather than the more subtle and more important game design elements, such as
balancing competition and collaboration, or defining a meaningful game economy.
As a result, in many cases, organizations are simply counting points, slapping
meaningless badges on activities and creating gamified applications that are
simply not engaging for the target audience. Some organizations are already
beginning to cast off poorly designed gamified applications.”
Interestingly, they seem to be implying that
the problem isn’t with gamification, but instead the issue is with the lack of
a corresponding infrastructure to make the gamification plausible. I think this
is a very important point: that you can’t just slap a badge onto something just
to make it popular. Or just because something will then resemble a video game more
can it be expected to work. For the idea of gamification to really catch on,
and for it really to encourage learning, these video-game-like features have to
be inherent to the system. Not something just thrown on as a cheap ploy, but
they need to be deeply embedded within the structure of learning and education.
I would really like to see more gamificationin school settings, with systems such as badges not only encourage students to
learn about what interests them but to also begin to discuss it online with
their friends and peers. I’ve come to see through the Mormon Badges Projects
that it is essential to not only have to give out the online proof of learning
but to create a tool to share that proof online with friends and family.
Gamification initially may encourage someone to initially learn something, but
it is only through well thought out application and design of these elements
that an app or badge program can really expect to succeed and have a lasting
effect.
Ultimately Gartner asserts that, “While game
mechanics such as points and badges are the hallmarks of gamification, the real
challenge is to design player-centric applications that focus on the
motivations and rewards that truly engage players more fully. Game mechanics
like points, badges and leader boards are simply the tools that implement the
underlying engagement models.”